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| Trisky recommends: |
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To create wild and crazy drumloops, do this:
1) In the beginning there was sound, so load some percussion samples.
2) Next we need to set up the machines. Add a Groove 1 (optional), a BTDSys peerctrl and a BTDSys stutter (both required). Connect the looper to the master (or route it through other fx).
3) Time to get some weirdness going. Set the Groove 1 to 48 swing. Then, for each track in the stutter (I prefer not to use more than 3 tracks because more just creates cacophony), create an assignment in the peerctrl and link it to '[T] 6: Loop Time' Set slightly different value mappings for each assignment/track, but keep them very very close to the bottom of the drawing area.
4) Ok, we have it all set up, so it's time to edit the stutter patterns. Bring up the pattern editor and enter some 1's and 0's where you want them on some or all tracks. I find it works best when you enter a 0 (off) immediately after each 1 (on) - it keeps the loop neater. When you're done, create a pattern for the Groove 1 and add a 1 in the trigger field.
5) Move to the sequencer and add your sequence(s) for the Stutter and the Groove 1. I usually just paste the Groove 1 pattern all the way down to the end of the song, so when I click elsewhere in the song to play from there, the Groove doesn't trip.
6) Prepare to boogy! Press play!
Tip: If you're not satisfied with the loop you've created, tweak the value mappings in the peerctrl.
Rok On,
Trisky
- Trisky |
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| Its Modular. The true power of Buzz. |
| Buzz is the first ever "easy to use" free modular software based synthesizer.
What this means is that the entire system is based on objects, which may be
routed in a modular fashion, giving you the freedom to be as creative
as you want. For example, if you wish to run 3 Physical Modelling synths and a
Drum Machine through 2 seperate Stereo Delays, into a Mixer, through a Compressor
and Parameteric EQ, and finally out to your speakers - no problem. Lay down
your synths, connect the wires and you're done. Check out the screenshots below for examples! |
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| Its Expandable. Buzz introduces the concept of a Machine. |
| A Machine is an object in Buzz which either creates or modifies sound. A Machine
is the equivalent of a single piece of gear in a traditional music studio.
It may be a synthesizer, a sampler, a dsp effect, a mixing board, or any other piece
of gear that exists in a studio. Every piece has the same parameters and functions
you would expect to find in the studio you know and love. Whats better is that
all existing machines are free. Because creating your own machines is quite simple (someone with little
knowledge of C++ should find his way in the SDK), you'll also find machines in Buzz which aren't really
common in studio's. This makes Buzz a very innovative software studio. |
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| Its in Real-Time. Buzz moves with you. |
| Every aspect of Buzz is built to be controlled in real-time. This means that as you
tweak the resonance on a virtual analog synth, you hear it's classic sqeualching
response immidietly. The same goes for all DSP effects, drum machines, synths, samples, etc. |
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| It's Built for Speed. |
| Unlike other audio packages which require a super-computer to power a single synth,
Buzz has been programmed for speed. It is not at all uncommon to employ 10
completely seperate polyphonic synthesizers, 5 samplers, 2 drum machines, 3
mixers, and 10 DSP effects all simultaniously. Thats on a decent machine. A
fast machine could easily triple that. The more complex machines you are using the more CPU power Buzz requires. |
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| Its Portable. A studio in a briefcase. |
| Imagine having a studio with over 300 pieces of gear. Now imagine fitting it on a
laptop and taking it anywhere with you. It sounds like a dream to any Musician,
but its completely possible with Buzz. An install size of 8 megs (Stealth Pack, doesn't include all the machines), with a
memory requirement of 32 megs. Buzz fits easily onto most decent laptops. |
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| Its Free. Is there anything else to say? |
| Thats right. $0.00 US! That translates to roughly 0 British Pounds, which
translates to 0 Finnish Marks which translates to 0 Euros which translates to
0 Japanese Yen which translates to 0 German Marks which translates to 0
Swedish Kronda which translates to 0 Swiss Francs which translates to 0 Russian
Roubles. You can always donate money to Oskari to encourage further development.
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| Its a Secret Weapon. Its cooler then a lot of other programs out there. |
| Don't be mistaken. Buzz is not a Soft-Synth. Buzz is not a Tracker. Buzz is not
a Sequencer. Buzz is all of these things and more. It is the worlds first true
soft-studio. Strike that, free soft-studio. |
Luke Freiler
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| System requirements |
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A 133MHz computer with 32 megs of memory should be enough to run Buzz.
Ofcourse, to hear some sound you'll need a soundcard too.
The more complex machines you are using the more processor power Buzz requires.
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