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Noise generator... in ticks!
Dear beloved developers, I'm a little afraid to add that wish because it sounds so obvious. Anyway, can anyone make a noise generator where you can tweak the lenght (even attack and release) in ticks instead of ms? I'm not a calculator or a clock to know how much ms does 256 beats have at 140 bpm, 4 tpb... etc etc. And then, after I set up all that mighty noise effect, what should I do if I want to switch the bpm from 140 to 180?? Do I have to put all the values again? A noise generator measured in ticks would solve everything... if you need something very precise as ms, use decimal values in ticks (ex: 1.50 ticks; 25.38 ticks...).
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2003-05-08: set a loop with the number of ticks you want the attack to be. Then devide the loop time in seconds by the number of ticks, multiply by 1000 and there is the miliseconsd per tick.
By the way I do know how annoying it is when some one gives you an alternative ao this site as aoposed to making the generater. But thsi is one of the equasions I use and I hope it will be of help.
P.S. I think the reason that things are done in millisencods as oposed to ticks most of the time is because you can change the playback speed of the tune. Also using millisencods yoiu cn get a global feel of envolopes for all machines regardless of tick speed. by Spastic Window
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